![]() – All Mods, Textures, Shaders and contents are not hosted on our server.ĭownload Journey Map Mod version 1.16. – We do not modify or add any extras to any of the files. – We only use Official Links of the Authors, they are 100% Safe. Put there the mod that you can download right here below.Open the windows search engine and enter %appdata%.Download JourneyMap Mod Mod for Minecraft 1.16.5, 1.15.2, 1.14.4 and 1.12.2 for Minecraft.JourneyMap Mod Interface How to install JourneyMap Mod for Minecraft 1.16.5, 1.15.2, 1.14.4 and 1.12.2? Technology and Mechanism Mods for Minecraft.Transport and Teleportation Mods for Minecraft.Magic Mods and Enchantments for Minecraft.Enemy, Mob and Bosses Mods for Minecraft.Biomes and World Generation Mods for Minecraft.Animation and Motion Mods for MInecraft.– Bugfix: Waypoint Editor dimension list not scrollable. – Bugfix: Webmap – Better handling of browser caching. – Bugfix: Surface mapping and Topography mapping respect the configs if disabled. – Bugfix: Missing small arrow icon when set to small icons if entity has no icon. – Bugfix: Setting topo contour config to false causes NPE. – Bugfix: Removed some unneeded error logging. – Bugfix: Webmap: Waypoints not showing up. email protected 13:16:35 main/INFO LiteLoader: Discovering valid mod files in folder /Users/olegyershov/McSkill/updates/Magic112/mods 13:16:35 main/INFO. – Bugfix: ModInfo respects minecraft snooper settings. – Bugfix: Saving the world with Unicode characters like Chinese using the save folder “~”. – Bugfix: Crash when using the chat function on waypoints with names that start with special characters. – Locale: Updated zh_CN (Thanks Rick Zhong) – Locale: Added ru_RU Splash text.(Thanks Vlad Imangulov) – Locale: Updated ru_RU.(Thanks Vlad Imangulov) – Change: Webmap – Port selection is now a text box. – Change: Death waypoint ‘X’ will display at y:2 if player dies below y:2. ![]() – Integration: Resolved issues with minimap not working with LabyMod – Integration: Proper handling of block rendering done by CodeChickenLib. Pixelmon-Reforged v7.0.6 or higher required. – Integration: Pixelmon-Reforged icon retrieval optimizations(Thanks Reforged team!). Users cannot teleport to, from, or within if disabled. – Server-Feature: Admins can now disable or enable teleporting for dimensions. – Feature: Two new grid options via Grid Editor: Region, Chunk and Region. – Feature: Enable or Disable all waypoints with a hotkey(Default:KEY_Z). – Feature: Region info in Fullscreen map following the mouse pointer(only when the mouse is near the player). – Feature: New mini-map Info Slots: Dimension, Light Level, Region, Game Time 12hr, Game Time 24hr This means JM will be disabled when connecting to servers that have JM 5.5.4 or lower installed. – Feature: Changed how configs are sent to the client to work with the new Panel. – Feature: With server installed player radar shows players outside of local range Configurable for all players or ops/admins. – Feature: New Server Admin screen to modify Journeymap’s server settings. – Feature: Webmap – Visual indication if following player. – Feature: Setting log level to ‘OFF’ prevents Journeymap log info displaying in the Debug Screen. – Feature: Waypoint options allows custom server teleport command. – Fixed issue causing server to crash on boot when generating tree dungeons (credit: ddd800) – Hopefully fix the TPS issue regarding hoppers. – The long time bug of inventories disappearing when the chests are in the same chunk as a tinker’s smeltery should FINALLY be fixed. – Count down reward now shows the time in the main title area – Fixed issue with not allowing profiles to be viewed from main screen – Removed duplicate chance for doors to be forgotten. – Items are now forgotten as well as blocks. Block Of Amnesia, have also got some new textures. It now will also forgets a texture together with a block texture every 5 minutes. The pack have now even more Amnesia than before. Amnesia Modpack ServerfilesĪmnesia have been updated to 1.0.1. Fixes conflict of these items with health scaling effects like absorbtion where it previously incorrectly used their effects even when player would have survived. – Changed death handling items to use LivingDeathEvent instead of trying to calculate if player would die in attack event. – Bullets that seek entities updated to stop them from hanging around a mob that already plays death animation and move onto the next instead. – Fixed mob charm crashes for some entities – revenge target reset during set target handling caused NPE in follow up AI call so instead now the revenge target is set during regular entity update to not interfere with AI logic. – Fixed an issue with rending gale crashing game sometimes because it tried to spawn way too many particles (well infinite number of these) ![]() – Hotfix for the previous release, fixing a crash related to charm code. He sent me his world, which helped a lot in finding out where this crash was from. Thanks to for reporting a crash with charms, everytime a entity was killed.
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